using System.Collections.Generic;

namespace Verse.Sound;

public class AudioGrain_Silence : AudioGrain
{
	[EditSliderRange(0f, 5f)]
	public FloatRange durationRange = new FloatRange(1f, 2f);

	public override IEnumerable<ResolvedGrain> GetResolvedGrains()
	{
		yield return new ResolvedGrain_Silence(this);
	}

	public override int GetHashCode()
	{
		return durationRange.GetHashCode();
	}
}
